#pragma once
#include<stdio.h>
#include<time.h>
#define COL 3
#define ROW 3
char board[COL][ROW];
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void Player_Move(char board[ROW][COL], int row, int col);
void Computer_Move(char board[ROW][COL], int row, int col);
char is_win(char board[ROW][COL], int row, int col);
char is_full(char board[ROW][COL], int row, int col);